Difference between revisions of "Campaigns"

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(Using the pattern)
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[[Campaigns]] in games with [[Game Masters]] can easily be modified by these. This is most often done to react to unexpected actions by players but may also be to fit the [[Campaigns]] in the narration that has been created earlier during gameplay.  
 
[[Campaigns]] in games with [[Game Masters]] can easily be modified by these. This is most often done to react to unexpected actions by players but may also be to fit the [[Campaigns]] in the narration that has been created earlier during gameplay.  
 
[[Non-Consistent Narration]],
 
  
 
For games with [[Achievements]], it is quite common to include specific [[Achievements]] related to completing [[Campaigns]].
 
For games with [[Achievements]], it is quite common to include specific [[Achievements]] related to completing [[Campaigns]].
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== Consequences ==
 
== Consequences ==
[[Campaigns]] are basically [[Predetermined Story Structures]].
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[[Campaigns]] are basically [[Predetermined Story Structures]]. While they rarely are designed to have [[Non-Consistent Narration]], this can occur in games where several players can interact with each other after having played through the same [[Campaigns]] independently of each other.
  
 
== Relations ==
 
== Relations ==

Revision as of 14:21, 30 October 2014

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Left 4 Dead series

Anti-Examples

optional

Using the pattern

Campaigns are typically a series of Adventures that are linked together by a common theme, an overarching Quest, or a developing narration. They typically make use of Summary Updates for prologues and epilogues but may also use these between Adventures to explain changes in setting and events that have occurred between the Adventures.

Campaigns in games with Game Masters can easily be modified by these. This is most often done to react to unexpected actions by players but may also be to fit the Campaigns in the narration that has been created earlier during gameplay.

For games with Achievements, it is quite common to include specific Achievements related to completing Campaigns.

Narration Aspects

Containing structures of narration in games, Campaigns are Narration Patterns.

Consequences

Campaigns are basically Predetermined Story Structures. While they rarely are designed to have Non-Consistent Narration, this can occur in games where several players can interact with each other after having played through the same Campaigns independently of each other.

Relations

Can Instantiate

Predetermined Story Structures

Can Modulate

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Can Be Instantiated By

Adventures, Quests

Can Be Modulated By

Achievements, Game Masters, Non-Consistent Narration, Summary Updates

Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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