Difference between revisions of "Casual Gameplay"

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The book ''A Casual Revolution''<ref name="Juul 2010"/>, discussed casual games and casual gamers in detail.
 
The book ''A Casual Revolution''<ref name="Juul 2010"/>, discussed casual games and casual gamers in detail.
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This pattern is a still a stub.
  
 
=== Examples ===
 
=== Examples ===

Revision as of 14:21, 2 January 2011

Games where gameplay is easy to begin, pauses, and end, without negatively affect any players' experience.

The book A Casual Revolution[1], discussed casual games and casual gamers in detail.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

  1. Juul, J. (2010). A Casual Revolution - Reinventing Video Games and Their Players. MIT Press. ISBN 978-0-262-01337-6.