Category:Negative Patterns

From gdp3
Revision as of 14:42, 7 January 2013 by Staffan Björk (Talk | contribs)

Jump to: navigation, search

These are patterns which typically designers try to avoid in games, or at least try to limit their extent. However, they can be desirable in certain situations and in certain doses. While other pattern collection often refer to these as anti-patterns, this is not done here since they many work for specific overall design goals and they are patterns.

For all patterns, see the complete list of patterns.