Difference between revisions of "Chess"

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[[Units]]
 
[[Units]]
  
The lack of [[Randomness]] and possibility to think several moves ahead make [[Chess]] prone to [[Analysis Paralysis]]. In [[Tournament]] forms of the game [[Time Limits]] are typically added to individual moves or a players' total time, or both, to counter this. This also serves to help synchronize the different games within the tournament but also induces [[Time Pressure]] (which may make the games more interesting to [[Spectators]]).
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The lack of [[Randomness]] and possibility to think several moves ahead make [[Chess]] prone to [[Analysis Paralysis]]. In [[Tournaments|Tournament]] forms of the game [[Time Limits]] are typically added to individual moves or a players' total time, or both, to counter this. This also serves to help synchronize the different games within the tournament but also induces [[Time Pressure]] (which may make the games more interesting to [[Spectators]]).
  
 
=== Example Game Mode 1 ===
 
=== Example Game Mode 1 ===

Revision as of 17:23, 9 January 2011


Brief

This is still a game stub. For information, see the Wikipedia entry for the game[1] and the entry at BoardGameGeek[2].


Gameplay

Units

The lack of Randomness and possibility to think several moves ahead make Chess prone to Analysis Paralysis. In Tournament forms of the game Time Limits are typically added to individual moves or a players' total time, or both, to counter this. This also serves to help synchronize the different games within the tournament but also induces Time Pressure (which may make the games more interesting to Spectators).

Example Game Mode 1

Example Game Mode 2

Other Noteworthy Aspects

Developer

Publisher

References

References

  1. Wikipedia entry for the game.
  2. BoardGameGeek entry at BoardGameGeek.com for the game.

Acknowledgments

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