Companions

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Agents controlled by the game system that follow and help players as the move through the game environment.

Like in other endeavors, it may be easily to succeed in games if one has help. While these may be other people, games can also provide characters and other entities, commonly called Companions, that follow the players progress and try to help. They may be gained and lost during gameplay or may be incorporeal presences only giving advice, but

Examples

the Fallout series Shadow Dancer Fable II

Torchlight Loyalty

Internal Rivalry

The advisors present in the Civiliation series can be seen as a form of Companions. Like the player, they have no direct manifestation within the game world but they do follow players' progress throughout the ages and provide tips and tricks.

Using the pattern

Avatars Units Characters Fable series Enemies Factions Internal Rivalry Loyalty Testing Achievements


Extra-Game Information

Handicap Systems

Rewards

Quests

Open Destiny

Functional Roles

Companions are not players per se, since their definitions is that they should accompany a player. Even if they may be more powerful that the player is some

. For this reason, they differ from AI Players used to fill Teams.


Diegetic Aspects

Interface Aspects

Narrative Aspects

Agents


Consequences

Companions are Algorithmic Agents that function as Helpers to players. As they often are partly defined as Characters, they are also often examples of Non-Player Characters.

Relations

Can Instantiate

Agents Helpers Non-Player Characters

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgments

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