Difference between revisions of "Conspiracy for Good"

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[[Category:Live Action Roleplaying Games]]
 
[[Category:Live Action Roleplaying Games]]
 
[[Category:Alternate Reality Games]]
 
[[Category:Alternate Reality Games]]
 
 
== Brief ==
 
== Brief ==
 
This page is a game stub.  
 
This page is a game stub.  
  
For more information see the wikipedia entry<ref name="wiki"/> and the official site for the game<ref name="cfg"/>.
+
For more information see the wikipedia entry<ref name="wiki"/>, the official site for the game<ref name="cfg"/>, and the academic paper ''Narrative Friction in Alternate Reality Games: Design Insights from Conspiracy For Good''<ref name="stenros"/>.
  
 
=== Main Gameplay Design Patterns ===
 
=== Main Gameplay Design Patterns ===
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<ref name="wiki">Wikipedia [http://en.wikipedia.org/wiki/Conspiracy_for_good entry] for the game.</ref>
 
<ref name="wiki">Wikipedia [http://en.wikipedia.org/wiki/Conspiracy_for_good entry] for the game.</ref>
 
<ref name="cfg">Official [http://www.conspiracyforgood.com/ site] for the game.</ref>
 
<ref name="cfg">Official [http://www.conspiracyforgood.com/ site] for the game.</ref>
 +
<ref name="stenros">Stenros, J., Holopainen, J., Waern, A., Montola, M. & Ollila, E. (2011). ''Narrative Friction in Alternate Reality Games: Design Insights from Conspiracy For Good''. In proceedings of Think Design Play: The fifth international conference of the Digital Research Association (DIGRA).</ref>
 
</references>
 
</references>
  
 
== Contributions ==
 
== Contributions ==

Latest revision as of 08:15, 31 October 2012

Brief

This page is a game stub.

For more information see the wikipedia entry[1], the official site for the game[2], and the academic paper Narrative Friction in Alternate Reality Games: Design Insights from Conspiracy For Good[3].

Main Gameplay Design Patterns

Gameplay

Other Noteworthy Aspects

Developer

Publisher

References

  1. Wikipedia entry for the game.
  2. Official site for the game.
  3. Stenros, J., Holopainen, J., Waern, A., Montola, M. & Ollila, E. (2011). Narrative Friction in Alternate Reality Games: Design Insights from Conspiracy For Good. In proceedings of Think Design Play: The fifth international conference of the Digital Research Association (DIGRA).

Contributions