Difference between revisions of "Construction/Scoring Phase Shift"

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== Relations ==
 
== Relations ==
 +
[[Risk/Reward]],
 +
conflict [[Winning by Ending Gameplay]]
 +
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 
[[Game Mastery]]
 
[[Game Mastery]]

Revision as of 19:18, 26 January 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Can Be Instantiated By

Winner determined after Gameplay Ends

Gameplay Engines together with Scores

Can Be Modulated By

Speedending

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Can Instantiate

Game Mastery

Can Modulate

Endgame, Gameplay Engines, Positive Feedback Loops


Relations

Risk/Reward, conflict Winning by Ending Gameplay

Can Instantiate

Game Mastery

Can Modulate

Endgame, Gameplay Engines, Positive Feedback Loops

Can Be Instantiated By

Winner determined after Gameplay Ends

Gameplay Engines together with Scores

Can Be Modulated By

Speedending

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

-