Difference between revisions of "Contextualized Conversational Responses"

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(Can Modulate)
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[[Category:Needs work]]
 
[[Category:Needs work]]
 
[[Category:Needs examples]]
 
[[Category:Needs examples]]
[[Category:Staffan's current workpage]]
 
 
 
''The ability of agent to gives responses in a conversation depending on all relevant game states.''
 
''The ability of agent to gives responses in a conversation depending on all relevant game states.''
 
  
 
=== Examples ===
 
=== Examples ===

Revision as of 17:46, 11 April 2010

The ability of agent to gives responses in a conversation depending on all relevant game states.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Can Modulate

Algorithmic Agents

Can Be Instantiated By

Can Be Modulated By

Potentially Conflicting With

History

A rewrite of a pattern that was part of the original collection in the paper Gameplay Design Patterns for Believable Non-Player Characters[1].

References

  1. Lankoski, P. & Björk, S. (2007) Gameplay Design Patterns for Believable Non-Player Characters. Proceedings of DiGRA 2007.

Acknowledgments