Difference between revisions of "Cooperation"

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[[Category:Stub]]
 
[[Category:Stub]]
 
''Coordination of actions, information, and share resources in order to reach goals or subgoals of the game.''
 
''Coordination of actions, information, and share resources in order to reach goals or subgoals of the game.''
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This pattern is a still a stub.
  
 
=== Examples ===
 
=== Examples ===

Revision as of 14:24, 2 January 2011

Coordination of actions, information, and share resources in order to reach goals or subgoals of the game.

This pattern is a still a stub.

Examples

Left 4 Dead series

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

A revised version of the pattern Cooperation that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.