Cooperation

From gdp3
Revision as of 13:58, 6 February 2011 by Staffan Björk (Talk | contribs)

Jump to: navigation, search

Coordination of actions, information, and share resources in order to reach goals or subgoals of the game.

This pattern is a still a stub.

Examples

Left 4 Dead series

See the category of Co-Op Games on this wiki for additional examples.

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

A revised version of the pattern Cooperation that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.