Coupled Games

From gdp3
Revision as of 09:07, 21 May 2012 by Staffan Björk (Talk | contribs) (History)

Jump to: navigation, search

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.


A limited form of Coupled Games can be found in the pairing of Metroid Prime and Metroid Fusion, which was released on the GameBoy Advance and GameCube respectively. Completing one of these games gave a reward in the other if the systems were linked together, in one case providing a new costume for the main character and in the other allowing players to play the first Metroid game.

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects



Can Instantiate

Interruptibility Extra-Game Input

with ...

Can Modulate


Can Be Instantiated By

Trans-Game Information

Can Be Modulated By


Possible Closure Effects


Potentially Conflicting With



The pattern is based on the concept of Coupled Games identified in the master thesis Kopplade Spel - Utökning av TV-spel med mobil funktionalitet[1].


  1. 1.0 1.1 Peitz, J. (2004). �������Kopplade Spel - Utökning av TV-spel med mobil funktionalitet. Master thesis in Computer Science at Chalmers University of Technology.


    Johan Peitz