Difference between revisions of "Crafting"

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(Relations)
(Examples)
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=== Examples ===
 
=== Examples ===
[[Crafting]] is most often found in [[:Category:Massively Multiplayer Online Games]] such as [[Entropia Universe]], [[Eve Online]], [[Ultima Online]], [[World of Warcraft]]. Here, players can craft weapons, armor, and tools depending on the setting.
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[[Crafting]] is most often found in [[:Category:Massively Multiplayer Online Games]] such as [[Entropia Universe]], [[Eve Online]], [[Ultima Online]], and [[World of Warcraft]]. Here, players can craft weapons, armor, and tools depending on the setting.
  
 
In [[Minecraft]] players need to craft all tools they wish to use. [[Zombie Lane]] allows players to buy more powerful weapons that the default shovel, but also that they can create special types of weapons through [[Crafting]].
 
In [[Minecraft]] players need to craft all tools they wish to use. [[Zombie Lane]] allows players to buy more powerful weapons that the default shovel, but also that they can create special types of weapons through [[Crafting]].

Revision as of 10:41, 17 April 2011

The activity of creating game items.

Crafting is the activity of creating game items within game worlds through actions. By allowing these activities, games explain how the items come to be in the worlds as well as offer players the possibility to engage in a constructive activity.

Examples

Crafting is most often found in Category:Massively Multiplayer Online Games such as Entropia Universe, Eve Online, Ultima Online, and World of Warcraft. Here, players can craft weapons, armor, and tools depending on the setting.

In Minecraft players need to craft all tools they wish to use. Zombie Lane allows players to buy more powerful weapons that the default shovel, but also that they can create special types of weapons through Crafting.

The Fable series let players engage in mini-games that are diegetically presented as crafting but doesn't actually create game items.

Using the pattern

Constructive Gameplay

Grinding

Diegetic Consistency


Skills

Tools,

Resources

Persistent Game Worlds Construction


Weapons Tools, Armor


Any type of Game Items can be the result of Crafting, but Tools is worth mentioning as a subcategory since it may be required for players to engage in other types of Crafting and thereby can set up development chains where the New Abilities gained can be seen as a form of Character Development.

Game Items Tools

Inventories


which is common in games using Converters in Producer-Consumer chains

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

If players can construct Game Items themselves through Crafting (as for example in Minecraft or Slaves to Armok II: Dwarf Fortress), the knowledge of what Game Items can be construct, and what is required to do this, is Strategic Knowledge.

Relations

Can Instantiate

Strategic Knowledge

with Tools

Character Development

Can Modulate

Game Items

Can Be Instantiated By

Tools

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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