Difference between revisions of "Critical Misses"

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== Using the pattern ==
 
== Using the pattern ==
 +
 +
=== Can Modulate ===
 +
[[Combat]]
 +
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
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== Relations ==
 
== Relations ==
[[Penalties]]
 
 
=== Can Modulate ===
 
[[Combat]]
 
 
=== Can Be Instantiated By ===
 
[[Randomness]]
 
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
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[[Upgrades]],  
 
[[Upgrades]],  
 
[[Weapons]]
 
[[Weapons]]
 
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 
[[Critical Results]],  
 
[[Critical Results]],  
 
[[Exceptional Events]],  
 
[[Exceptional Events]],  
 +
[[Penalties]],
 
[[Spectacular Failure Enjoyment]]  
 
[[Spectacular Failure Enjoyment]]  
  
 
=== Can Modulate ===
 
=== Can Modulate ===
-
+
[[Combat]]
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
-
+
[[Randomness]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===

Revision as of 10:43, 29 December 2014

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Can Modulate

Combat


Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Can Instantiate

Critical Results, Exceptional Events, Spectacular Failure Enjoyment

Potentially Conflicting With

Critical Hits, Predictable Consequences

Relations

Can Be Modulated By

Skills, Upgrades, Weapons

Can Instantiate

Critical Results, Exceptional Events, Penalties, Spectacular Failure Enjoyment

Can Modulate

Combat

Can Be Instantiated By

Randomness

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

Critical Hits, Predictable Consequences

History

New pattern created in this wiki.

References

-

Acknowledgements

-