Crossmedia Gameplay

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Revision as of 08:50, 28 September 2011 by Staffan Björk (Talk | contribs)

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Alternate Reality Gameplay, Real World Gameplay Spaces

Can Modulate

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Can Be Instantiated By

Auxiliary Game Screens, Connected Games

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

Cite error: <ref> tag defined in <references> has group attribute "" which does not appear in prior text.

Acknowledgements

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