Crossmedia Gameplay

From gdp3
Revision as of 09:29, 28 September 2011 by Staffan Björk (Talk | contribs) (Examples)

Jump to: navigation, search

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Epidemic Menace is a game that describes itself as having Crossmedia Gameplay. In it, teams of players need to make use of a combination of mobile AR systems, traditional laptops, and the AIBO robot dog to solve a mystery. Alternate reality games such as Conspiracy for Good, I Love Bees, The Beast, and The Truth About Marika also typically make use of several different media, often web sites and phone systems.


To a lesser extent

The Legend of Zelda: The Wind Waker and the Splinter Cell series; for The Legend of Zelda: Four Swords Adventures

Padracer and Scrabble™ Tile Rack are games that use iPhones as controllers for games whose primary displays are an iPad.

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Alternate Reality Gameplay, Rabbit Hole Invitations, Real World Gameplay Spaces

Can Modulate

-

Can Be Instantiated By

Auxiliary Game Screens, Connected Games

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

Cite error: <ref> tag defined in <references> has group attribute "" which does not appear in prior text.

Acknowledgements

-