Difference between revisions of "Deterioration"

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=== Examples ===
 
=== Examples ===
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Items used in [[Fallout 3]] and [[Fallout:New Vegas]] become less and less efficient and need to be repaired to continue functioning. Besides items used actively by characters this includes armor and apparel. Similarly, using any tool in [[Minecraft]] wears it down and so does absorbing damage for armor.
  
 
== Using the pattern ==
 
== Using the pattern ==
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=== Can Instantiate ===
 
=== Can Instantiate ===
 
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[[Ability Losses]],
==== with ... ====
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[[Balancing Effects]],
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[[Decreased Abilities]],
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[[Destructible Objects]],
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[[Maintenance]],
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[[Temporary Abilities]],
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[[Tradeoffs]]
  
 
=== Can Modulate ===
 
=== Can Modulate ===
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[[Armor]],
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[[Equipment]],
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[[Inventories]],
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[[Tools]],
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[[Weapons]]
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===

Revision as of 11:36, 29 June 2011

The degradation of game items due to active use.

This pattern is a still a stub.

Examples

Items used in Fallout 3 and Fallout:New Vegas become less and less efficient and need to be repaired to continue functioning. Besides items used actively by characters this includes armor and apparel. Similarly, using any tool in Minecraft wears it down and so does absorbing damage for armor.

Using the pattern

active use many not necessarily come from those that have equipped the Game Items, e.g. Armor can suffer Deterioration due to absorbing attacks.

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Ability Losses, Balancing Effects, Decreased Abilities, Destructible Objects, Maintenance, Temporary Abilities, Tradeoffs

Can Modulate

Armor, Equipment, Inventories, Tools, Weapons

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgements

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