Diegetically Outstanding Features

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Parts of a Game World that by their shape, color, or texture convey to players specific information or interaction possibilities.

This pattern is a still a stub.

Examples

Using the pattern

Detective Structure

Identification

Traps

Clues

Relate to affordance


Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

An updated version of the pattern Outstanding Features that was part of the original collection in the book Patterns in Game Design[1].

or

New pattern created in this wiki.

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.