Difficulty Levels

From gdp3
Revision as of 13:48, 30 April 2011 by Staffan Björk (Talk | contribs)

Jump to: navigation, search

Controls in a game for letting player choose how difficult the gameplay should be.

This pattern is a still a stub.

Examples

Doom series

Hearts of Iron series

Left 4 Dead series Space Alert Pandemic

Using the pattern

Achievements Challenging Gameplay Casual Gameplay Agents Characters AI Players Enemies Freedom of Choice Optional Rules Handicap Achievements Goal Achievements Asymmetric Starting Conditions Abstract Player Constructs


Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Difficulty Settings are a form of Handicap System.

Relations

Can Instantiate

Handicap Systems

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References