Difference between revisions of "Dynamic Difficulty Adjustment"

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[[Category:Stub]]
 
[[Category:Stub]]
 
''Games that during gameplay adjust their difficulty depending on how well players progresses.''
 
''Games that during gameplay adjust their difficulty depending on how well players progresses.''
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patent<ref name="patent"/>
  
 
=== Examples ===
 
=== Examples ===
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== References ==
 
== References ==
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<references>
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<ref name="patent">[http://www.freepatentsonline.com/4285517.html United States Patent 4285517</ref> for an
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Adaptive microcomputer controlled game.
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</references>

Revision as of 10:51, 10 September 2010

Games that during gameplay adjust their difficulty depending on how well players progresses.

patent[1]

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Dynamic Difficulty Adjustment can function as a Balancing Effect.

Relations

Can Instantiate

Balancing Effects

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Potentially Conflicting With

History

New pattern created in this wiki.

References

  1. [http://www.freepatentsonline.com/4285517.html United States Patent 4285517