Dynamic Difficulty Adjustment

From gdp3
Revision as of 10:51, 10 September 2010 by Staffan Björk (Talk | contribs)

Jump to: navigation, search

Games that during gameplay adjust their difficulty depending on how well players progresses.

patent[1]

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Dynamic Difficulty Adjustment can function as a Balancing Effect.

Relations

Can Instantiate

Balancing Effects

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Potentially Conflicting With

History

New pattern created in this wiki.

References

  1. [http://www.freepatentsonline.com/4285517.html United States Patent 4285517