Difference between revisions of "Emotes"

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=== Examples ===
 
=== Examples ===
  
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[[Emotes]] are used in [[:Category:Massively Multiplayer Online Games|MUDs]] and [[:Category:Massively Multiplayer Online Games|Massively Multiplayer Online Roleplaying Games]]. In [[MUD2]] they are evoked through the command "act" while [[DragonMud] uses ":", [[Genesis]] and [[BatMUD]] both simply have the command "emote". For example, typing “: jumps around.” when playing as the PC named Bilbo would give nearby players the message “Bilbo jumps around.”
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MMORPGs typically support emotes in the same way as MUDs do, but add pre-scripted EMOTES with AVATAR animations and sound. For example, World of Warcraft lets players write freeform EMOTES by typing “/e” in the chat window but also allows their AVATARS to perform a dance if “/dance” is typed in the same window.
 
== Using the pattern ==
 
== Using the pattern ==
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[[Emotes]] is an option for [[Command Line Systems]] and [[Illocutionary Interfaces]]
  
=== Diegetic Aspects ===
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=== Can Modulate ===
 
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[[Avatars]],
 +
[[Communication Channels]],
 
=== Interface Aspects ===
 
=== Interface Aspects ===
 
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[[Emotes]] is an [[:Category:Interface Patterns|Interface Pattern]].
=== Narrative Aspects ===
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== Consequences ==
 
== Consequences ==
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[[Emotes]] provide players with the possibility of [[Creative Control]] regarding their enactment. When used with [[Avatars]], it can help create [[Emotional Attachment]] to these.
  
 
== Relations ==
 
== Relations ==
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[[Enactment]]
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=== Can Instantiate ===
 
=== Can Instantiate ===
[[Creative Control]]
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[[Creative Control]],
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[[Enactment]]
  
 
==== with [[Avatars]] ====
 
==== with [[Avatars]] ====
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=== Can Modulate ===
 
=== Can Modulate ===
 
[[Avatars]],  
 
[[Avatars]],  
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[[Command Line Systems]],
 
[[Communication Channels]],  
 
[[Communication Channels]],  
 
[[Illocutionary Interfaces]]
 
[[Illocutionary Interfaces]]

Revision as of 09:26, 25 July 2014

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Wikipedia has an entry for Emotes[1].

Examples

Emotes are used in MUDs and Massively Multiplayer Online Roleplaying Games. In MUD2 they are evoked through the command "act" while [[DragonMud] uses ":", Genesis and BatMUD both simply have the command "emote". For example, typing “: jumps around.” when playing as the PC named Bilbo would give nearby players the message “Bilbo jumps around.”

MMORPGs typically support emotes in the same way as MUDs do, but add pre-scripted EMOTES with AVATAR animations and sound. For example, World of Warcraft lets players write freeform EMOTES by typing “/e” in the chat window but also allows their AVATARS to perform a dance if “/dance” is typed in the same window.

Using the pattern

Emotes is an option for Command Line Systems and Illocutionary Interfaces

Can Modulate

Avatars, Communication Channels,

Interface Aspects

Emotes is an Interface Pattern.

Consequences

Emotes provide players with the possibility of Creative Control regarding their enactment. When used with Avatars, it can help create Emotional Attachment to these.

Relations

Enactment

Can Instantiate

Creative Control, Enactment

with Avatars

Emotional Attachment

Can Modulate

Avatars, Command Line Systems, Communication Channels, Illocutionary Interfaces

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

  1. Wikipedia entry for "Emote".

Acknowledgements

-