Difference between revisions of "Enforced Player Anonymity"

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The design of [[Enforced Player Anonymity]] is mainly about restricting information flow between players through the use of [[Dedicated Game Facilitators]]. This means avoiding [[Unmediated Social Interaction]], restricting how [[Handles]] and other game elements that can identify players, and if [[Communication Channels]] such as [[Chat Forums]] are to be allowed at all they need to be restricted in some way, for example through [[Canned Text Responses]].
 
The design of [[Enforced Player Anonymity]] is mainly about restricting information flow between players through the use of [[Dedicated Game Facilitators]]. This means avoiding [[Unmediated Social Interaction]], restricting how [[Handles]] and other game elements that can identify players, and if [[Communication Channels]] such as [[Chat Forums]] are to be allowed at all they need to be restricted in some way, for example through [[Canned Text Responses]].
  
When [[Enforced Player Anonymity]] is used to avoid unwanted [[Extra-Game Consequences]] (as in [[Disney's ToonTown Online]])
+
When [[Enforced Player Anonymity]] is used to avoid unwanted [[Extra-Game Consequences]] in the form of players revealing to much about themselves to strangers, as in [[Disney's ToonTown Online]], this may be wavered for players that can identify to the system that they know each other. [[Disney's ToonTown Online]] does this through allowing players to become ''True Friends'' through exchanging six-digit secret code that have to be passed outside the game system - such information is in practice [[Trans-Game Information]].
 
+
[[Extra-Game Information]]
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+
  
 
=== Interface Aspects ===
 
=== Interface Aspects ===
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== Relations ==
 
== Relations ==
 
[[Handles]]
 
[[Communication Channels]]
 
[[Chat Forums]]
 
 
[[Canned Text Responses]]
 
 
[[Extra-Game Information]]
 
 
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 
[[Uncertainty of Information]]
 
[[Uncertainty of Information]]
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=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
 +
[[Trans-Game Information]]
  
 
=== Possible Closure Effects ===
 
=== Possible Closure Effects ===
 +
-
  
 
=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
 +
[[Chat Forums]],
 +
[[Communication Channels]],
 
[[Extra-Game Consequences]],  
 
[[Extra-Game Consequences]],  
 +
[[Handles]],
 
[[Unmediated Social Interaction]]
 
[[Unmediated Social Interaction]]
  

Revision as of 21:45, 3 March 2011

Games where the players identities are kept secret from each other by the system.

Some games are constructed so they do not work or may have unwanted consequences if players can identify each other. To avoid this they can be designed to have Enforced Player Anonymity so that interaction beyond that available through gameplay actions is either impossible or only possible after some screening process.

Examples

The ESP Game uses players' input to tag picture with descriptive words. In order for players not to be able to game the system by communicating through other channels and simply coordinating their input, the game matches players so they are unlikely to be in the same larger geographical areas - or through letting players to together with replays of other players' actions.

Aiming at a young audience, Disney's ToonTown Online has restrictions on what names can be chosen and what words can be used in the in-game chat system.

Using the pattern

The design of Enforced Player Anonymity is mainly about restricting information flow between players through the use of Dedicated Game Facilitators. This means avoiding Unmediated Social Interaction, restricting how Handles and other game elements that can identify players, and if Communication Channels such as Chat Forums are to be allowed at all they need to be restricted in some way, for example through Canned Text Responses.

When Enforced Player Anonymity is used to avoid unwanted Extra-Game Consequences in the form of players revealing to much about themselves to strangers, as in Disney's ToonTown Online, this may be wavered for players that can identify to the system that they know each other. Disney's ToonTown Online does this through allowing players to become True Friends through exchanging six-digit secret code that have to be passed outside the game system - such information is in practice Trans-Game Information.

Interface Aspects

Given that Enforced Player Anonymity is about keeping information about players from other players, the pattern is intrinsically about interfaces and all comments about using the pattern is about this.

Consequences

Enforced Player Anonymity is either used to add Uncertainty of Information to Collaborative Actions or to avoid that Extra-Game Consequences can occur.

Relations

Can Instantiate

Uncertainty of Information

Can Modulate

Collaborative Actions

Can Be Instantiated By

Dedicated Game Facilitators

Can Be Modulated By

Trans-Game Information

Possible Closure Effects

-

Potentially Conflicting With

Chat Forums, Communication Channels, Extra-Game Consequences, Handles, Unmediated Social Interaction

History

New pattern created in this wiki.

References

-

Acknowledgements

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