Ephemeral Events

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Game events that only exist for a limit period of time within the game's way of measuring time.

This pattern is a still a stub.

Examples

Using the pattern

Evolving Rule Sets Encouraged Return Visits

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgements

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