Difference between revisions of "Ephemeral Goals"

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[[Ephemeral Goals]] are often also [[Preventing Goals]], simply because a player that is  striving towards an [[Interruptible Goals|Interruptible Goal]] presents himself or herself as a target only from when first observed until the goal is reached or impossible to any longer reach. In these cases it may be difficult to provide specific [[Rewards]] related to the ephemeral aspect of the goal (prevent the other goal may be its own [[Rewards|Reward]]). Games that want to acknowledge the possible [[Game Mastery]] required to succeed with these types of goals may use specific [[Achievements]] - the ''Level a Charge'' and ''Fuel Crisis'' [[Achievements]] in [[Left 4 Dead 2]] are both examples of this<ref name="L4D2"/>.
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<references>
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<ref name="L4D2">[http://steamcommunity.com/stats/L4D2/achievements/ List of Left 4 Dead 2 achievements in the Steam Achievements system] and percentages of gamers receiving them.</ref>
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</references>

Revision as of 14:10, 16 December 2010

Ephemeral Goals are often also Preventing Goals, simply because a player that is striving towards an Interruptible Goal presents himself or herself as a target only from when first observed until the goal is reached or impossible to any longer reach. In these cases it may be difficult to provide specific Rewards related to the ephemeral aspect of the goal (prevent the other goal may be its own Reward). Games that want to acknowledge the possible Game Mastery required to succeed with these types of goals may use specific Achievements - the Level a Charge and Fuel Crisis Achievements in Left 4 Dead 2 are both examples of this[1].



  1. List of Left 4 Dead 2 achievements in the Steam Achievements system and percentages of gamers receiving them.