Difference between revisions of "Events Timed to the Real World"

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Revision as of 21:53, 15 February 2011

Gameplay events are initiated by specific real time events occurring.


This pattern is a still a stub.

Examples

Using the pattern

Enablers: Tick-Based Games; Con: Evolving Gameplay Design, Encouraged Return Visits)

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgements

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