Difference between revisions of "Exploitation"

From gdp3
Jump to: navigation, search
(References)
Line 1: Line 1:
 +
[[Category:Gameplay Arc Patterns]]
 +
[[Category:Aesthetic Patterns]]
 
[[Category:Patterns]]
 
[[Category:Patterns]]
 
[[Category:Needs work]]
 
[[Category:Needs work]]
Line 19: Line 21:
 
== Using the pattern ==
 
== Using the pattern ==
  
=== Diegetic Aspects ===
+
As a phase in gameplay arcs, [[Exploitation]] typically occurs after [[Expansion]]. ''4X'' games<ref name="4X"/> are constructed by using these and having them preluded by [[Game World Exploration]] and concluded by [[Extermination]].
 
+
=== Interface Aspects ===
+
 
+
=== Narration Aspects ===
+
  
 
== Consequences ==
 
== Consequences ==

Revision as of 10:29, 26 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

As a phase in gameplay arcs, Exploitation typically occurs after Expansion. 4X games[1] are constructed by using these and having them preluded by Game World Exploration and concluded by Extermination.

Consequences

Relations

Game World Exploration, Expansion, Exploitation, Extermination - rephase and note about 4X

aesthetic, link to Gameplay Engines, Construction, Micromanagement

Can Instantiate

-

with ...

Can Modulate

-

Can Be Instantiated By

-

Can Be Modulated By

Pottering

Possible Closure Effects

-

Potentially Conflicting With

Quick Games

History

New pattern created in this wiki.

References

  1. Wikipedia entry for 4X games

Acknowledgements

-