Difference between revisions of "Extended Actions"

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''Actions that take so long to complete that they require players to miss opportunities to perform other actions in order to complete them.""
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''Actions that take so long to complete that they require players to miss opportunities to perform other actions in order to complete them.''
  
 
=== Examples ===
 
=== Examples ===

Revision as of 17:04, 11 April 2010

Actions that take so long to complete that they require players to miss opportunities to perform other actions in order to complete them.

Examples

Left 4 Dead Series

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Potentially Conflicting With

History

A renamed version of the pattern Extended Actions that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.