Difference between revisions of "Extra-Game Consequences"

From gdp3
Jump to: navigation, search
Line 1: Line 1:
[[Category:Needs Closure effect relations]]
 
 
[[Category:Patterns]]
 
[[Category:Patterns]]
 
[[Category:Needs work]]
 
[[Category:Needs work]]
Line 29: Line 28:
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
 +
 +
=== Possible Closure Effects ===
  
 
=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===

Revision as of 08:33, 6 December 2010

That some actions within a game has pre-defined effects outside the game system.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

An updated version of the pattern Extra-Game Consequences that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.