Difference between revisions of "Extra-Game Input"

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(Relations)
Line 33: Line 33:
  
 
== Relations ==
 
== Relations ==
[[Pervasive Games]]
+
[[Pervasive Gameplay]]
 
[[Reasonable Waiting Times]]
 
[[Reasonable Waiting Times]]
 
[[Artifact-Artifact Proximity]]
 
[[Artifact-Artifact Proximity]]
[[Hybrid Space]]
+
[[Hybrid Spaces]]
  
[[Pervasive Games]]
+
[[Pervasive Gameplay]]
 
[[Real Life Activities Affect Game State]]
 
[[Real Life Activities Affect Game State]]
  

Revision as of 09:36, 24 January 2012

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Animal Crossing

FarmVille

CityVille

Boktai


Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Pervasive Gameplay Reasonable Waiting Times Artifact-Artifact Proximity Hybrid Spaces

Pervasive Gameplay Real Life Activities Affect Game State


Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

An updated version of the pattern ... that was part of the original collection in the book Patterns in Game Design[1].

or

New pattern created in this wiki.

References

-

Acknowledgements

  1. Cite error: Invalid <ref> tag; no text was provided for refs named Bjork_.26_Holopainen_2004