Difference between revisions of "Facilitating Rewards"

From gdp3
Jump to: navigation, search
(Relations)
(Relations)
Line 28: Line 28:
  
 
== Relations ==
 
== Relations ==
 
[[Levels]]
 
[[One-Way Travel]]
 
 
 
 
[[Facilitating Rewards]] are [[Rewards]] that enable players to perform new actions or existing actions better.
 
[[Facilitating Rewards]] are [[Rewards]] that enable players to perform new actions or existing actions better.
  
Line 43: Line 38:
 
[[Player Agency]],  
 
[[Player Agency]],  
 
[[Rewards]]
 
[[Rewards]]
 
==== with ... ====
 
  
 
=== Can Modulate ===
 
=== Can Modulate ===
-
+
[[Levels]]
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
Line 56: Line 49:
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
-
+
[[One-Way Travel]]
  
 
=== Possible Closure Effects ===
 
=== Possible Closure Effects ===

Revision as of 14:14, 12 August 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Facilitating Rewards are Rewards that enable players to perform new actions or existing actions better.

The main difference between Facilitating Rewards and Access Rewards is that the former gives new Abilities or action to players while the latter provides the possibility for players to choose to get such Abilities or actions.

While being able to perform better can provide Freedom of Choice and Player Agency regarding what they can do in games, it also works against it when players have not been allowed to choose what to become better at.

Can Instantiate

Freedom of Choice, Player Agency, Rewards

Can Modulate

Levels

Can Be Instantiated By

New Abilities, Improved Abilities, Powers, Skills

Can Be Modulated By

One-Way Travel

Possible Closure Effects

-

Potentially Conflicting With

Freedom of Choice Player Agency

History

New pattern created in this wiki. However, it is based upon the concept of "Facilitating Rewards" discussed by Hallford and Hallford[1].

References

  1. Hallford & Hallford, 2001, Swords and Circuitry: A designer’s guide to computer role playing games. Roseville, CA: Prime Publishing, p. 158.

Acknowledgements

-