Difference between revisions of "Fake Game Overs"

From gdp3
Jump to: navigation, search
(Examples)
Line 16: Line 16:
  
 
=== Examples ===
 
=== Examples ===
[[Eternal Darkness: Sanity's Requiem]]
+
Examples of games that use [[Fake Game Overs]] include [[Batman: Arkham Asylum]], [[Eternal Darkness: Sanity's Requiem]], and [[Metal Gear Solid 2: Sons of Liberty]].
 
+
[[Batman: Arkham Asylum]]
+
 
+
[[Metal Gear Solid 2: Sons of Liberty]]
+
  
 
== Using the pattern ==
 
== Using the pattern ==

Revision as of 09:31, 3 September 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

TV Tropes discussed this pattern under the name "Fission Mailed"[1]. It is also discussed in Zagal et al.[2] as part of discussing definitions of dark game design patterns.

Examples

Examples of games that use Fake Game Overs include Batman: Arkham Asylum, Eternal Darkness: Sanity's Requiem, and Metal Gear Solid 2: Sons of Liberty.

Using the pattern

Fake Game Overs are used to make player believe they are experiencing a Game Over event when they in reality are not.

Consequences

Fake Game Overs and incompatible with Game Termination Penalties just as they are in reality incompatible with Game Over events,

Can Instantiate

Fake Game Cancellations, Non-Diegetic Features Tension

Can Modulate

Alternate Reality Gameplay

Relations

Can Instantiate

Fake Game Cancellations, Non-Diegetic Features, Tension

Can Modulate

Alternate Reality Gameplay

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

Game Over, Game Termination Penalties

History

New pattern created in this wiki.

References

  1. Entry for "Fission Mailed" at TV Tropes.
  2. Zagal, J.P., Björk, S. & Lewis, C. (2013). Dark Patterns in the Design of Games. Foundations of Digital Games 2013, May 14-17, 2013, Crete, Greece.

Acknowledgements

Jonas Linderoth, Orvar Säfström,