Difference between revisions of "First Player Advantages"

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[[Category:Needs revision]]
 
[[Category:Needs revision]]
 
[[Category:Needs examples]]
 
[[Category:Needs examples]]
 +
[[Cateogry:Negative Patterns]]
 
[[Category:Needs references]]
 
[[Category:Needs references]]
 
[[Category:Patterns created on the Wiki]]
 
[[Category:Patterns created on the Wiki]]
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== Using the pattern ==
 
== Using the pattern ==
 +
[[Balancing Effects]]
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
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== Relations ==
 
== Relations ==
[[Balancing Effects]]
 
[[Back-to-Back Game Sessions]]
 
[[Turn Taking]]
 
 
[[Rotating Starting Players]]
 
[[First Player Tokens]]
 
 
 
 
=== Can Instantiate ===
 
=== Can Instantiate ===
  
==== with ... ====
 
  
 
=== Can Modulate ===
 
=== Can Modulate ===
 +
-
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
 +
[[Turn Taking]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
 +
[[First Player Tokens]],
 +
[[Rotating Starting Players]]
  
 
=== Possible Closure Effects ===
 
=== Possible Closure Effects ===
 +
-
  
 
=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
 +
[[Back-to-Back Game Sessions]],
 +
[[Player Balance]]
  
 
== History ==
 
== History ==

Revision as of 07:31, 23 June 2011

Cateogry:Negative Patterns The advantageous effect of being the first player.

Examples

Using the pattern

Balancing Effects

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Can Modulate

-

Can Be Instantiated By

Turn Taking

Can Be Modulated By

First Player Tokens, Rotating Starting Players

Possible Closure Effects

-

Potentially Conflicting With

Back-to-Back Game Sessions, Player Balance

History

New pattern created in this wiki.

References

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Acknowledgements

-