Difference between revisions of "First Player Advantages"

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[[Cateogry:Negative Patterns]]
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[[Category:Negative Patterns]]
 
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[[Category:Patterns created on the Wiki]]
 
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== References ==
 
== References ==
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<ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) ''Patterns in Game Design''. Charles River Media. ISBN1-58450-354-8.</ref>
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</references>
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== Acknowledgements ==
 
== Acknowledgements ==
 
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Revision as of 07:32, 23 June 2011

The advantageous effect of being the first player.

Examples

Using the pattern

Balancing Effects

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Can Modulate

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Can Be Instantiated By

Turn Taking

Can Be Modulated By

First Player Tokens, Rotating Starting Players

Possible Closure Effects

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Potentially Conflicting With

Back-to-Back Game Sessions, Player Balance

History

New pattern created in this wiki.

References

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Acknowledgements

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