Difference between revisions of "First Player Advantages"

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[[Category:Stub]]
 
[[Category:Stub]]
 
''The advantageous effect of being the first player.''
 
''The advantageous effect of being the first player.''
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In games where players take turn making moves it is often advantageous to be the first to move.
  
 
=== Examples ===
 
=== Examples ===
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[[Chess]] and [[Go]] are traditional games with perfect information where the presences of [[First Player Advantages]] are well-recognized and compensated for by
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For the game [[Hex]] it has been proved that the first player always has a winning strategy although an efficient way of finding this strategy has not yet been developed.
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[[Dominant Species]]
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[[Puerto Rico]]
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== Using the pattern ==
 
== Using the pattern ==
 
[[Balancing Effects]]
 
[[Balancing Effects]]
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[[Back-to-Back Game Sessions]]
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=== Can Be Instantiated By ===
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[[Turn Taking]]
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=== Can Be Modulated By ===
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[[First Player Tokens]],
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[[Rotating Starting Players]]
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
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== Consequences ==
 
== Consequences ==
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=== Can Instantiate ===
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[[Asymmetric Starting Conditions]]
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=== Potentially Conflicting With ===
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[[Back-to-Back Game Sessions]],
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[[Player Balance]]
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== Relations ==
 
== Relations ==
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 
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[[Asymmetric Starting Conditions]]
  
 
=== Can Modulate ===
 
=== Can Modulate ===

Revision as of 08:04, 23 June 2011

The advantageous effect of being the first player.

In games where players take turn making moves it is often advantageous to be the first to move.

Examples

Chess and Go are traditional games with perfect information where the presences of First Player Advantages are well-recognized and compensated for by

For the game Hex it has been proved that the first player always has a winning strategy although an efficient way of finding this strategy has not yet been developed.


Dominant Species Puerto Rico


Using the pattern

Balancing Effects

Back-to-Back Game Sessions

Can Be Instantiated By

Turn Taking

Can Be Modulated By

First Player Tokens, Rotating Starting Players

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Can Instantiate

Asymmetric Starting Conditions


Potentially Conflicting With

Back-to-Back Game Sessions, Player Balance


Relations

Can Instantiate

Asymmetric Starting Conditions

Can Modulate

-

Can Be Instantiated By

Turn Taking

Can Be Modulated By

First Player Tokens, Rotating Starting Players

Possible Closure Effects

-

Potentially Conflicting With

Back-to-Back Game Sessions, Player Balance

History

New pattern created in this wiki.

References

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Acknowledgements

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