Difference between revisions of "First Player Advantages"
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[[Category:Stub]] | [[Category:Stub]] | ||
''The advantageous effect of being the first player.'' | ''The advantageous effect of being the first player.'' | ||
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+ | In games where players take turn making moves it is often advantageous to be the first to move. | ||
=== Examples === | === Examples === | ||
+ | [[Chess]] and [[Go]] are traditional games with perfect information where the presences of [[First Player Advantages]] are well-recognized and compensated for by | ||
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+ | For the game [[Hex]] it has been proved that the first player always has a winning strategy although an efficient way of finding this strategy has not yet been developed. | ||
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+ | [[Dominant Species]] | ||
+ | [[Puerto Rico]] | ||
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== Using the pattern == | == Using the pattern == | ||
[[Balancing Effects]] | [[Balancing Effects]] | ||
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+ | [[Back-to-Back Game Sessions]] | ||
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+ | === Can Be Instantiated By === | ||
+ | [[Turn Taking]] | ||
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+ | === Can Be Modulated By === | ||
+ | [[First Player Tokens]], | ||
+ | [[Rotating Starting Players]] | ||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
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== Consequences == | == Consequences == | ||
+ | === Can Instantiate === | ||
+ | [[Asymmetric Starting Conditions]] | ||
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+ | === Potentially Conflicting With === | ||
+ | [[Back-to-Back Game Sessions]], | ||
+ | [[Player Balance]] | ||
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== Relations == | == Relations == | ||
=== Can Instantiate === | === Can Instantiate === | ||
− | + | [[Asymmetric Starting Conditions]] | |
=== Can Modulate === | === Can Modulate === |
Revision as of 08:04, 23 June 2011
The advantageous effect of being the first player.
In games where players take turn making moves it is often advantageous to be the first to move.
Contents
Examples
Chess and Go are traditional games with perfect information where the presences of First Player Advantages are well-recognized and compensated for by
For the game Hex it has been proved that the first player always has a winning strategy although an efficient way of finding this strategy has not yet been developed.
Using the pattern
Can Be Instantiated By
Can Be Modulated By
First Player Tokens, Rotating Starting Players
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Can Instantiate
Asymmetric Starting Conditions
Potentially Conflicting With
Back-to-Back Game Sessions, Player Balance
Relations
Can Instantiate
Asymmetric Starting Conditions
Can Modulate
-
Can Be Instantiated By
Can Be Modulated By
First Player Tokens, Rotating Starting Players
Possible Closure Effects
-
Potentially Conflicting With
Back-to-Back Game Sessions, Player Balance
History
New pattern created in this wiki.
References
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Acknowledgements
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