Difference between revisions of "First Player Advantages"
Line 2: | Line 2: | ||
[[Category:Patterns]] | [[Category:Patterns]] | ||
[[Category:Dynamic Patterns]] | [[Category:Dynamic Patterns]] | ||
− | |||
[[Category:Needs revision]] | [[Category:Needs revision]] | ||
[[Category:Needs examples]] | [[Category:Needs examples]] | ||
Line 8: | Line 7: | ||
[[Category:Needs references]] | [[Category:Needs references]] | ||
[[Category:Patterns created on the Wiki]] | [[Category:Patterns created on the Wiki]] | ||
− | |||
''The advantageous effect of being the first player.'' | ''The advantageous effect of being the first player.'' | ||
− | In games where players take turn making moves it is often advantageous to be the first to move. | + | In games where players take turn making moves it is often advantageous to be the first to move. These [[First Player Advantages]] can be acknowledge parts of games or be mitigated by providing other players with other types of advantages. |
=== Examples === | === Examples === | ||
Line 19: | Line 17: | ||
== Using the pattern == | == Using the pattern == | ||
+ | [[First Player Advantages]] is a natural consequence of [[Turn Taking]] but may be an unwanted one since it disrupts [[Player Balance]]. | ||
+ | |||
+ | |||
+ | Of course second players in a turn order may have advantages of the following players in the same but lesser way as first players, | ||
+ | |||
+ | Since [[First Player Advantages]] | ||
+ | |||
+ | |||
[[Balancing Effects]] | [[Balancing Effects]] | ||
Line 24: | Line 30: | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
− | |||
=== Can Be Modulated By === | === Can Be Modulated By === |
Revision as of 08:51, 23 June 2011
The advantageous effect of being the first player.
In games where players take turn making moves it is often advantageous to be the first to move. These First Player Advantages can be acknowledge parts of games or be mitigated by providing other players with other types of advantages.
Contents
Examples
Chess and Go are traditional Board Games with perfect information where the presence of First Player Advantages are well-recognized and compensated for by letting players play multiple matches and switch sides - Go has the komi rule to mitigate the advantage but does nonetheless let players play both sides when meeting other players in tournaments. For the game Hex it has been proved that the first player always has a winning strategy although an efficient way of finding this strategy has not yet been developed[1].
More modern Board Games, e.g. Puerto Rico and Dominant Species, do have First Player Advantages when it comes to choosing actions but balance these by providing other advantages to the players that do not start. Egizia and Ursuppe modulate the effect of the advantages by changing who goes first each turn depending on their scores; Agricola, Caylus, and Dominant Species let players change this by choosing explicit actions.
Using the pattern
First Player Advantages is a natural consequence of Turn Taking but may be an unwanted one since it disrupts Player Balance.
Of course second players in a turn order may have advantages of the following players in the same but lesser way as first players,
Since First Player Advantages
Can Be Instantiated By
Can Be Modulated By
First Player Tokens, Rotating Starting Players
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Can Instantiate
Asymmetric Starting Conditions
Potentially Conflicting With
Back-to-Back Game Sessions, Player Balance
Relations
Can Instantiate
Asymmetric Starting Conditions
Can Modulate
-
Can Be Instantiated By
Can Be Modulated By
First Player Tokens, Rotating Starting Players
Possible Closure Effects
-
Potentially Conflicting With
Back-to-Back Game Sessions, Player Balance
History
New pattern created in this wiki.
References
- ↑ Wikipedia entry for the game Hex, including a general proof that the first player has a winning strategy.
Acknowledgements
-