Difference between revisions of "Free Gift Inventories"

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Revision as of 23:13, 19 January 2011

Sets of game elements given to a player to be given to other players.

This pattern is a still a stub.

Examples

FarmVille

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Free Gift Inventories is an example of Player-Decided Distribution of Rewards & Penalties.

Relations

Can Instantiate

Player-Decided Distribution of Rewards & Penalties

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgements

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