Difference between revisions of "Fudged Results"

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[[Category:Patterns]]
 
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[[Category:Needs references]]
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[[Category:Patterns created on the Wiki]]
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[[Category:Stub]]
 
''ignoring or having hidden exceptions to the algorithms determining effects of actions.''
 
''ignoring or having hidden exceptions to the algorithms determining effects of actions.''
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This pattern is a still a stub.
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=== Examples ===
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== Using the pattern ==
  
 
The fate point system used in [[Warhammer Fantasy Roleplay]] is an example of [[Fudged Results]] that players can invoke but that the game master determines the effect of.
 
The fate point system used in [[Warhammer Fantasy Roleplay]] is an example of [[Fudged Results]] that players can invoke but that the game master determines the effect of.
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[[Rerolls]] may be seen as [[Fudged Results]], with the peculiarity that they are in the players' or [[Agents]] hands, and this can typically not be reduced to a simple deterministic algorithm.
 
[[Rerolls]] may be seen as [[Fudged Results]], with the peculiarity that they are in the players' or [[Agents]] hands, and this can typically not be reduced to a simple deterministic algorithm.
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=== Diegetic Aspects ===
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=== Interface Aspects ===
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=== Narrative Aspects ===
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== Consequences ==
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== Relations ==
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=== Can Instantiate ===
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==== with ... ====
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=== Can Modulate ===
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=== Can Be Instantiated By ===
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=== Can Be Modulated By ===
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=== Possible Closure Effects ===
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=== Potentially Conflicting With ===
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== History ==
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New pattern created in this wiki.
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== References ==
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-
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== Acknowledgments ==

Revision as of 18:54, 4 January 2011

ignoring or having hidden exceptions to the algorithms determining effects of actions.

This pattern is a still a stub.

Examples

Using the pattern

The fate point system used in Warhammer Fantasy Roleplay is an example of Fudged Results that players can invoke but that the game master determines the effect of.


Fudged Results need to be made secretly by systems or Game Masters to not impede on players' possibility to have a Determinable Chance to Succeed. An exception to this is if the Fudged Result is in itself algorithmically determined which simply removes the pattern itself since players' can incorporate that algorithm into the normal one when it is noticed.

Rerolls may be seen as Fudged Results, with the peculiarity that they are in the players' or Agents hands, and this can typically not be reduced to a simple deterministic algorithm.

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

-

Acknowledgments