Game Lobbies

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Revision as of 13:59, 10 January 2013 by Staffan Björk (Talk | contribs) (Consequences)

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Meeting spaces for players before game instances begin.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Back-to-Back Game Sessions, Difficulty Levels, Freedom of Choice

Can Modulate

Interruptibility, Late Arriving Players

Multiplayer Games that have Mediated Gameplay

Can Be Instantiated By

Can Be Modulated By

Chat Channels, Communication Channels, Gameplay Statistics, Handles, Public Player Statistics

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgements