Difference between revisions of "Game System Player"

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(Relations)
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=== Can Instantiate ===
 
=== Can Instantiate ===
 
[[Cooperation]],  
 
[[Cooperation]],  
 +
[[Enemies]],
 
[[PvE]],  
 
[[PvE]],  
 
[[Symbiotic Player Relations]]
 
[[Symbiotic Player Relations]]

Revision as of 16:08, 19 December 2014

A passive player controlled by the game system.

This pattern is a still a stub.

Examples

Las Vegas

Player of Genesis controls angels but the game also includes a dark angel that follows a deterministic public algorithm and which can win if the players work against each other too much.

barbarians in Republic of Rome

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Can Instantiate

Cooperation, Enemies, PvE, Symbiotic Player Relations

Can Modulate

-

Can Be Instantiated By

AI Players

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

An updated version of the pattern ... that was part of the original collection in the book Patterns in Game Design[1].

or

New pattern created in this wiki.

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

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