Difference between revisions of "Game System Player"

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(Examples)
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Player of [[Genesis]] controls angels but the game also includes a dark angel that follows a deterministic public algorithm and which can win if the players work against each other too much.
 
Player of [[Genesis]] controls angels but the game also includes a dark angel that follows a deterministic public algorithm and which can win if the players work against each other too much.
  
barbarians in [[Republic of Rome]]
+
barbarians in [[The Republic of Rome]]
  
 
==== Anti-Examples ====
 
==== Anti-Examples ====

Revision as of 08:30, 20 December 2014

A passive player controlled by the game system.

This pattern is a still a stub.

Examples

Las Vegas

Player of Genesis controls angels but the game also includes a dark angel that follows a deterministic public algorithm and which can win if the players work against each other too much.

barbarians in The Republic of Rome

Anti-Examples

optional

Using the pattern

Can Be Instantiated By

AI Players

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Can Instantiate

Cooperation, Enemies, PvE, Symbiotic Player Relations


A Game System Player is typically not seen as an Agent since their model for behavior is rule-bound and completely open to investigation.

Relations

Can Instantiate

Cooperation, Enemies, PvE, Symbiotic Player Relations

Can Modulate

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Can Be Instantiated By

AI Players

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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