Game Time Manipulation

From gdp3
Revision as of 08:53, 14 July 2015 by Staffan Björk (Talk | contribs) (Relations)

Jump to: navigation, search

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Braid

Zork II Day of the Tentacle


Relations

Game Pauses Power-Ups

Save-Load Cycles

Irreversible Events Freedom of Choice Single-Player Games Game Worlds Temporal Consistency

Can Instantiate

-

with ...

Can Modulate

-

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

-