Difference between revisions of "Game Worlds"

From gdp3
Jump to: navigation, search
(Created page with "Illocutionary Interface")
 
Line 1: Line 1:
 +
[[Category:Patterns]]
 +
[[Category:Diegetic Patterns]]
 +
[[Category:Needs work]]
 +
[[Category:Needs revision]]
 +
[[Category:Needs examples]]
 +
[[Category:Needs references]]
 +
[[Category:Patterns created on the Wiki]]
 +
[[Category:Stub]]
 +
''A fictive world in which gameplay takes place.''
 +
 +
This pattern is a still a stub.
 +
 +
=== Examples ===
 +
 +
== Using the pattern ==
 
[[Illocutionary Interface]]
 
[[Illocutionary Interface]]
 +
 +
=== Diegetic Aspects ===
 +
 +
=== Interface Aspects ===
 +
 +
=== Narrative Aspects ===
 +
 +
== Consequences ==
 +
 +
== Relations ==
 +
 +
=== Can Instantiate ===
 +
 +
==== with ... ====
 +
 +
=== Can Modulate ===
 +
 +
=== Can Be Instantiated By ===
 +
 +
=== Can Be Modulated By ===
 +
 +
=== Possible Closure Effects ===
 +
 +
=== Potentially Conflicting With ===
 +
 +
== History ==
 +
An updated version of the pattern ''Game World'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/>.
 +
 +
== References ==
 +
<references>
 +
<ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) ''Patterns in Game Design''. Charles River Media. ISBN1-58450-354-8.</ref>
 +
</references>

Revision as of 18:43, 4 January 2011

A fictive world in which gameplay takes place.

This pattern is a still a stub.

Examples

Using the pattern

Illocutionary Interface

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

An updated version of the pattern Game World that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.