Difference between revisions of "Gameplay Recording"

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=== Interface Aspects ===
 
=== Interface Aspects ===
Given that [[Gameplay Recording]] more has to do with supporting the recording of gameplay than gameplay itself, it can be seen as a [[Category:Interface Patterns|Interface Pattern]].
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Given that [[Gameplay Recording]] more has to do with supporting the recording of gameplay than gameplay itself, it can be seen as a [[:Category:Interface Patterns|Interface Pattern]].
  
 
=== Narration Aspects ===
 
=== Narration Aspects ===
[[Gameplay Recording]] is used to create recordings or stories based on gameplay, and is therefore a [[Category:Narration Patterns|Narration Pattern]].
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[[Gameplay Recording]] is used to create recordings or stories based on gameplay, and is therefore a [[:Category:Narration Patterns|Narration Pattern]].
  
 
== Consequences ==
 
== Consequences ==

Revision as of 14:43, 3 January 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional


Using the pattern

Can Modulate

Extra-Game Broadcasting

Diegetic Aspects

Interface Aspects

Given that Gameplay Recording more has to do with supporting the recording of gameplay than gameplay itself, it can be seen as a Interface Pattern.

Narration Aspects

Gameplay Recording is used to create recordings or stories based on gameplay, and is therefore a Narration Pattern.

Consequences

Can Instantiate

Freedom of Choice, Game Instance Stories, Speedruns


Relations

Replays Player Performance Enactment

Can Instantiate

Freedom of Choice, Game Instance Stories, Speedruns

Can Modulate

Extra-Game Broadcasting

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

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