Difference between revisions of "Gameplay Recording"

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(Relations)
(Redirected page to Replays)
 
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[[Category:Narration Patterns]]
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#REDIRECT [[Replays]]
[[Category:Interface Patterns]]
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[[Category:Mechanical Patterns]]
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[[Category:Narration Patterns]]
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[[Category:Patterns]]
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[[Category:Needs work]]
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[[Category:Needs revision]]
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[[Category:Needs examples]]
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[[Category:Needs references]]
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[[Category:Patterns created on the Wiki]]
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[[Category:Stub]]
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[[Category:To be Published]]
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[[Category:Staffan's current workpage]]
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''The one-sentence "definition" that should be in italics.''
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This pattern is a still a stub.
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=== Examples ===
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==== Anti-Examples ====
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optional
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== Using the pattern ==
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=== Can Modulate ===
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[[Extra-Game Broadcasting]]
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=== Diegetic Aspects ===
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=== Interface Aspects ===
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Given that [[Gameplay Recording]] more has to do with supporting the recording of gameplay than gameplay itself, it can be seen as a [[:Category:Interface Patterns|Interface Pattern]].
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=== Narration Aspects ===
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[[Gameplay Recording]] is used to create recordings or stories based on gameplay, and is therefore a [[:Category:Narration Patterns|Narration Pattern]].
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== Consequences ==
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=== Can Instantiate ===
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[[Freedom of Choice]],
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[[Game Instance Stories]],
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[[Speedruns]]
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== Relations ==
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=== Can Be Instantiated By ===
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-
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=== Can Be Modulated By ===
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-
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=== Possible Closure Effects ===
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-
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=== Potentially Conflicting With ===
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-
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== History ==
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New pattern created in this wiki.
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== References ==
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-
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== Acknowledgements ==
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-
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Latest revision as of 14:50, 3 January 2015

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