Gameplay Recording

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Revision as of 14:44, 3 January 2015 by Staffan Björk (Talk | contribs) (Relations)

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional


Using the pattern

Can Modulate

Extra-Game Broadcasting

Diegetic Aspects

Interface Aspects

Given that Gameplay Recording more has to do with supporting the recording of gameplay than gameplay itself, it can be seen as a Interface Pattern.

Narration Aspects

Gameplay Recording is used to create recordings or stories based on gameplay, and is therefore a Narration Pattern.

Consequences

Can Instantiate

Freedom of Choice, Game Instance Stories, Speedruns


Relations

Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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