Difference between revisions of "Go"

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[[Category:Board Games]]
 
[[Category:Board Games]]
 
[[Category:Games]]
 
[[Category:Games]]
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[[Category:Perfect Information Games]]
 
[[Category:Needs work]]
 
[[Category:Needs work]]
 
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[[Category:Strategy Games]]
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[[Category:Turn-Based Games]]
 
== Brief ==
 
== Brief ==
 
This is still a game stub.
 
This is still a game stub.
For information, see the Wikipedia entry for the game<ref name="wiki"/>, the BoardGameGeek entry or the game<ref name="bgg"/>, and Parlett's ''The Oxford History of Board Games''<ref name="Parlett"/>.
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For information, see the Wikipedia entry for the game<ref name="wiki"/>, the BoardGameGeek entry of the game<ref name="bgg"/>, and Parlett's ''The Oxford History of Board Games''<ref name="Parlett"/>.
  
  

Latest revision as of 17:17, 16 May 2011

Brief

This is still a game stub. For information, see the Wikipedia entry for the game[1], the BoardGameGeek entry of the game[2], and Parlett's The Oxford History of Board Games[3].


Gameplay

-

Analysis Paralysis

Like other Perfect Information games (e.g. Chess), Go can cause Analysis Paralysis due to the ability to plan several moves ahead. Time Pressure through Time Limits can counter this predisposition for Analysis Paralysis and is often used in Tournaments.

Example Game Mode 1

Example Game Mode 2

Other Noteworthy Aspects

Developer

Publisher

References

  1. Wikipedia entry for the game.
  2. BoardGameGeek entry for the game.
  3. Parlett, D. Oxford History of Board Games. Pages 248-250. ISBN-10: 0192129988.