Difference between revisions of "Grind Achievements"

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== Consequences ==
 
== Consequences ==
[[Grind Achievements]] share many of the consequences of [[Achievements]] in general, e.g. being a type of [[Rewards|Reward]] and a basis for [[Meta Games]].  
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[[Grind Achievements]] share many of the consequences of [[Achievements]] in general, e.g. being a type of [[Rewards|Reward]] and a basis for [[Meta Games]]. Since they consist of reaching some form of goal multiple times they are each an example of a [[Hierarchy of Goals]] which are simultaneously [[Optional Goals|Optional]]. Achieving them are also quite naturally require [[Grinding]].
 
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[[Optional Goals]]
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not much of a [[Meta Games|Meta Game]].
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== Relations ==
 
== Relations ==

Revision as of 19:56, 18 December 2010

Achievements given by repeatedly performing some action in a game.

Examples

[1] in Fallout:New Vegas


Torchlight

[2].

Left 4 Dead Series 

[3] L4D2

World of Warcraft [4]

Using the pattern

Achievements


Grind Achievements can easily be constructed from requiring the success of small goals, Optional or Enforced. Given this, they can also can be constructed from the goals that make up Testing Achievements but combining them only makes sense when providing a Testing Achievement for the first success and then the Grind Achievement after the specified number of successes have been achieved. Goal Achievements can also be used but since these goals most likely require Game Mastery, this solution is more likely to work for games striving for Challenging Gameplay.

Diegetic Aspects

Interface Aspects

To show how many times a goal has been achieved and how many remain before the Grind Achievement is rewarded, Progress Indicators are typically used in combination with Grind Achievements. Further, since games using Grind Achievements often have many of them, the information about them are typically available through Secondary Interfaces.

Narrative Aspects

Consequences

Grind Achievements share many of the consequences of Achievements in general, e.g. being a type of Reward and a basis for Meta Games. Since they consist of reaching some form of goal multiple times they are each an example of a Hierarchy of Goals which are simultaneously Optional. Achieving them are also quite naturally require Grinding.

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

  1. List of Fallout:New Vegas achievements in the Steam Achievements system and percentages of gamers receiving them.
  2. List of Torchlight achievements in the Steam Achievements system and percentages of gamers receiving them.
  3. Valve Software's list of L4D2 achievements and percentages of gamers receiving them.
  4. WoWWiki's list of Dungeon and Raid achievements.