Difference between revisions of "Hit Points"

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This pattern is a still a stub.
 
This pattern is a still a stub.
  
[[Hit Points]] have been examined by several other collections of game design elements, e.g. Giant Bomb<ref name="GiantBomb"/>, TVTropes<ref name="TVTropes"/>, and the RPG Design Patterns collection<ref name="RPG"/>
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[[Hit Points]] have been examined by several other collections of game design elements, e.g. Giant Bomb<ref name="GiantBomb"/>, TVTropes<ref name="TVTropes"/>, and the RPG Design Patterns collection<ref name="RPG"/>. See also the entries for "Health" on Wikipedia<ref name="Wikipedia"/> and Giant Bomb<ref name="GiantBomb2"/>.
 
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See also entries for "Health" on Wikipedia<ref name="Wikipedia"/> and Giant Bomb<ref name="GiantBomb2"/>.
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=== Examples ===
 
=== Examples ===

Revision as of 09:23, 21 July 2014

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Hit Points have been examined by several other collections of game design elements, e.g. Giant Bomb[1], TVTropes[2], and the RPG Design Patterns collection[3]. See also the entries for "Health" on Wikipedia[4] and Giant Bomb[5].

Examples

RPGs GTA series Fighting Games

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Combat Damage Attributes Resources Renewable Resources

Can Instantiate

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with ...

Can Modulate

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Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

  1. Entry for Hit Points on Giant Bomb.
  2. Entry for Hit Points on TV Tropes.
  3. Entry for Hit Points on the RPG design pattern site.
  4. Entry for "Health" on Wikipedia.
  5. Entry for "Health" on Giant Bomb.

Acknowledgements

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