Difference between revisions of "Hotseating"

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This pattern is a still a stub.
 
This pattern is a still a stub.
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Wikipedia has an entry for the concept of [[Hotseating]] in games<ref name="wiki"/>.
  
 
=== Examples ===
 
=== Examples ===
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The site GiantBomb has a long list of games supporting [[Hotseating]]<ref name="gb"/>.
  
 
== Using the pattern ==
 
== Using the pattern ==
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== References ==
 
== References ==
 
<references>
 
<references>
<ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) ''Patterns in Game Design''. Charles River Media. ISBN1-58450-354-8.</ref>
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<ref name="wiki">Wikipedia [http://en.wikipedia.org/wiki/Hotseat_(multiplayer_mode) entry] for the [[Hotseating]] concept in gaming.</ref>
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<ref name="gb">[http://www.giantbomb.com/hotseat/92-354/ Page] on the GiantBomb site listing games supporting [[Hotseating]].</ref>
 
</references>
 
</references>
  
 
== Acknowledgements ==
 
== Acknowledgements ==
 
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Revision as of 08:22, 26 September 2011

...

This pattern is a still a stub.

Wikipedia has an entry for the concept of Hotseating in games[1].

Examples

The site GiantBomb has a long list of games supporting Hotseating[2].

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

  1. Wikipedia entry for the Hotseating concept in gaming.
  2. Page on the GiantBomb site listing games supporting Hotseating.

Acknowledgements

-