Difference between revisions of "Hybrid Gameplay Spaces"

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(Relations)
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== Relations ==
 
== Relations ==
 +
=== Can Instantiate ===
 +
[[Extra-Game Input]],
 
[[Pervasive Gameplay]]
 
[[Pervasive Gameplay]]
 
[[Real-Time Games]]
 
 
[[Configurable Gameplay Areas]]
 
 
=== Can Instantiate ===
 
[[Extra-Game Input]]
 
  
 
==== with ... ====
 
==== with ... ====
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=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
 +
[[Configurable Gameplay Areas]],
 
[[Player-Avatar Proximity]]
 
[[Player-Avatar Proximity]]
  

Revision as of 13:52, 10 April 2012

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Human PacMan Boktai (?)

Using the pattern

Augmented Reality


Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Extra-Game Input, Pervasive Gameplay

with ...

Can Modulate

Can Be Instantiated By

Real World Gameplay Spaces

Can Be Modulated By

Configurable Gameplay Areas, Player-Avatar Proximity

Possible Closure Effects

Potentially Conflicting With

History

Updated and renamed version of the pattern Hybrid Spaces first described in the report Game Design Patterns for Mobile Games[1].

References

  1. Davidsson, O., Peitz, J. & Björk, S. (2004). Game Design Patterns for Mobile Games. Project report to Nokia Research Center, Finland.

Acknowledgements

-